The Effect of STEAM Project-Based Learning Assisted by Artificial Intelligence on Elementary Students' Creativity and Innovation Skills
DOI:
https://doi.org/10.22373/jppg.v4i2.13Keywords:
Artificial intelligence, STEAM education, project-based learning, creativity, innovation skills, elementary education, quasi-experimental studyAbstract
The growing demand for creativity and innovation in twenty-first-century education requires instructional approaches that integrate interdisciplinary learning, authentic problem solving, and emerging technologies. However, empirical evidence regarding the combined implementation of Science, Technology, Engineering, Arts, and Mathematics (STEAM), Project-Based Learning (PjBL), and Artificial Intelligence (AI) in elementary education remains limited. This study investigated the effect of AI-assisted STEAM Project-Based Learning on elementary students’ creativity and innovation skills. A quantitative quasi-experimental design employing a pretest–posttest nonequivalent control group design was used. The participants consisted of 60 fifth-grade students, including 30 students from SD Negeri Batucina as the experimental group and 30 students from SD Negeri Blokang as the control group. Data were collected through performance-based assessments of creativity and innovation skills and analyzed using descriptive and inferential statistics. The results revealed that the experimental group demonstrated substantially greater improvement than the control group across both outcome variables. For creativity, the experimental group’s mean score increased from 58.73 to 82.47, whereas the control group improved from 59.10 to 69.83. For innovation skills, the experimental group’s mean score increased from 57.90 to 84.20, while the control group improved from 58.37 to 70.57. Independent-samples t-tests indicated significant posttest differences between the groups for creativity (t = 7.24, p < .001, d = 1.87) and innovation skills (t = 8.11, p < .001, d = 2.09). These findings suggest that integrating AI-assisted learning within a STEAM-oriented project-based environment can provide meaningful opportunities for students to generate, evaluate, and refine ideas while transforming them into functional solutions and products. The study contributes to the growing body of research on AI-enhanced learning by providing empirical evidence from an elementary education context and highlights the potential of AI-assisted STEAM Project-Based Learning as an instructional approach for fostering creativity and innovation in primary schools.Downloads
References
Da Lopez, M., & Purnadya, I. G. N. (2023). Project-based learning and students’ creativity: A review of contemporary evidence. International Journal of Advanced Science and Technology, 32(4), 115–128.
Ferrero, M., Vadillo, M. A., & León, S. P. (2021). Is project-based learning effective among kindergarten and elementary students? A systematic review. PLOS ONE, 16(4), e0249627. https://doi.org/10.1371/journal.pone.0249627
Habib, S., Shumway, S., Anwar, T., & Hasan, M. (2024). Generative artificial intelligence and creativity: Exploring the opportunities and challenges of ChatGPT for divergent thinking. Journal of Creativity, 34(1), 100072. https://doi.org/10.1016/j.yjoc.2023.100072
Lee, S., & Kwon, K. (2024). Artificial intelligence education in K–12 settings: A systematic review of learning outcomes, instructional approaches, and future directions. Computers and Education: Artificial Intelligence, 6, 100211. https://doi.org/10.1016/j.caeai.2024.100211
Liu, Y., & Zhong, B. (2024). Artificial intelligence education in K–12 schools: A systematic review of empirical studies. Research in Learning Technology, 32, 1–25.
OECD. (2023). PISA 2022 assessment and analytical framework. OECD Publishing. https://doi.org/10.1787/dfe0bf9c-en
OECD. (2024). PISA 2022 results (Volume III): Creative minds, creative schools. OECD Publishing. https://doi.org/10.1787/765ee8c2-en
Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 31–43. https://doi.org/10.1016/j.tsc.2018.10.002
Quigley, C. F., Herro, D., & Jamil, F. M. (2020). Developing a conceptual model of STEAM teaching practices. Journal of Science Education and Technology, 29(4), 499–518. https://doi.org/10.1007/s10956-020-09832-w
Sari, R., Fitriani, A., Nurhayati, E., & Hidayat, T. (2024). The effectiveness of project-based learning on creativity and science learning outcomes: A meta-analysis study. Jurnal Pendidikan Sains Indonesia, 12(2), 245–260. https://doi.org/10.24815/jpsi.v12i2.38375
Thuneberg, H. M., Salmi, H. S., & Bogner, F. X. (2018). How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based mathematics module. Thinking Skills and Creativity, 29, 153–160. https://doi.org/10.1016/j.tsc.2018.07.003
Tran, N.-H., Huang, C.-F., Hsiao, K.-H., Lin, K.-L., & Hung, J.-F. (2021). Investigation on the influences of STEAM-based curriculum on scientific creativity of elementary school students. Frontiers in Education, 6, Article 694516. https://doi.org/10.3389/feduc.2021.694516
Tran, N.-H., Huang, C.-F., & Hung, J.-F. (2021). Exploring the effectiveness of STEAM-based courses on junior high school students’ scientific creativity. Frontiers in Education, 6, Article 666792. https://doi.org/10.3389/feduc.2021.666792
Toma, R. B., & Yáñez-Pérez, V. (2024). The impact of ChatGPT on creative thinking: A longitudinal educational intervention. International Journal of Educational Technology in Higher Education, 21(1), 1–23. https://doi.org/10.1007/s44163-024-00172-x
Uğraş, M. (2018). The effects of STEM activities on STEM attitudes, scientific creativity and motivation beliefs of the students and their views on STEM education. International Online Journal of Educational Sciences, 10(5), 165–182. https://doi.org/10.15345/iojes.2018.05.012
Urban, K., Johnson, A., Keller, M., & Peters, R. (2024). ChatGPT-assisted problem solving and creativity: Effects on cognitive performance and perceived mental effort. Computers & Education, 216, 105031. https://doi.org/10.1016/j.compedu.2024.105031
Yusuf, B. N. M., Walters, W., & Sailin, S. N. (2024). Generative AI in education: A systematic mapping review of empirical research. Review of Education, 12(2), e3489. https://doi.org/10.1002/rev3.3489
Downloads
Published
How to Cite
Issue
Section
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.







